Crystal Beasts Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Crystal Beast Rainbow Dragon
 Rarity
Crystal Beast Rainbow Dragon
 Rarity
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

       Rarity
      Golden Rule
       Rarity
      Golden Rule
       Rarity
      Golden Rule
      Spell Equip
      Golden Rule

        (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.

        SR Rarity
        Rainbow Bridge
        SR Rarity
        Rainbow Bridge
        SR Rarity
        Rainbow Bridge
        Spell Normal
        Rainbow Bridge

          Add 1 "Crystal" Spell/Trap from your Deck to your hand.

          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            Spell Normal
            Sky Striker Maneuver - Jamming Waves!

              If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              Spell Quick
              Sky Striker Mecha - Eagle Booster

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

                SR Rarity
                The Melody of Awakening Dragon
                SR Rarity
                The Melody of Awakening Dragon
                SR Rarity
                The Melody of Awakening Dragon
                Spell Normal
                The Melody of Awakening Dragon

                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

                  SR Rarity
                  Crystal Conclave
                  SR Rarity
                  Crystal Conclave
                  SR Rarity
                  Crystal Conclave
                  Trap Continuous
                  Crystal Conclave

                    Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.

                    SR Rarity
                    Crystal Raigeki
                    SR Rarity
                    Crystal Raigeki
                    SR Rarity
                    Crystal Raigeki
                    Trap Normal
                    Crystal Raigeki

                      Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.

                      Extra Deck

                       Rarity
                      Ultimate Crystal Rainbow Dragon Overdrive
                       Rarity
                      Ultimate Crystal Rainbow Dragon Overdrive
                       Rarity
                      Ultimate Crystal Rainbow Dragon Overdrive
                      LIGHT 12
                      Ultimate Crystal Rainbow Dragon Overdrive
                      • ATK:

                      • 4000

                      • DEF:

                      • 0


                      1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

                      UR Rarity
                      Decode Talker
                      UR Rarity
                      Decode Talker
                      UR Rarity
                      Decode Talker
                      DARK
                      Decode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      LIGHT
                      Firewall Dragon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                      SR Rarity
                      Knightmare Cerberus
                      SR Rarity
                      Knightmare Cerberus
                      SR Rarity
                      Knightmare Cerberus
                      EARTH
                      Knightmare Cerberus
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Left


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                       Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                       Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                       Rarity
                      Tri-Brigade Ferrijit the Barren Blossom
                      EARTH
                      Tri-Brigade Ferrijit the Barren Blossom
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                      SR Rarity
                      Underworld Goddess of the Closed World
                      SR Rarity
                      Underworld Goddess of the Closed World
                      SR Rarity
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      WATER
                      Abyss Dweller
                      • ATK:

                      • 1700

                      • DEF:

                      • 1400


                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                      Popular Skills

                      Crystal Radiance: 100%
                      Crystal Radiance

                      Need 16 UR

                       Rarity
                      Crystal Beast Rainbow Dragon3 card
                      UR Rarity
                      Crystal Beast Sapphire Pegasus3 card
                       Rarity
                      Ultimate Crystal Rainbow Dragon Overdrive1 card
                      UR Rarity
                      Decode Talker1 card
                      UR Rarity
                      Firewall Dragon1 card
                      UR Rarity
                      Knightmare Unicorn1 card
                       Rarity
                      Tri-Brigade Ferrijit the Barren Blossom1 card
                      UR Rarity
                      Abyss Dweller1 card
                      UR Rarity
                      Crystal Bond1 card
                       Rarity
                      Golden Rule1 card
                      UR Rarity
                      Sky Striker Mobilize - Engage!2 card

                      Main: 24 Extra: 9

                       Rarity
                      Crystal Beast Rainbow Dragon
                       Rarity
                      Crystal Beast Rainbow Dragon
                      Crystal Beast Rainbow Dragon
                      LIGHT 8
                      Crystal Beast Rainbow Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                       Rarity
                      Crystal Beast Rainbow Dragon
                       Rarity
                      Crystal Beast Rainbow Dragon
                      Crystal Beast Rainbow Dragon
                      LIGHT 8
                      Crystal Beast Rainbow Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                       Rarity
                      Crystal Beast Rainbow Dragon
                       Rarity
                      Crystal Beast Rainbow Dragon
                      Crystal Beast Rainbow Dragon
                      LIGHT 8
                      Crystal Beast Rainbow Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                      R Rarity
                      Crystal Beast Ruby Carbuncle
                      R Rarity
                      Crystal Beast Ruby Carbuncle
                      Crystal Beast Ruby Carbuncle
                      LIGHT 3
                      Crystal Beast Ruby Carbuncle
                      • ATK:

                      • 300

                      • DEF:

                      • 300


                      When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      Crystal Beast Sapphire Pegasus
                      WIND 4
                      Crystal Beast Sapphire Pegasus
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      Crystal Beast Sapphire Pegasus
                      WIND 4
                      Crystal Beast Sapphire Pegasus
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      UR Rarity
                      Crystal Beast Sapphire Pegasus
                      Crystal Beast Sapphire Pegasus
                      WIND 4
                      Crystal Beast Sapphire Pegasus
                      • ATK:

                      • 1800

                      • DEF:

                      • 1200


                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                      SR Rarity
                      Rainbow Dragon
                      SR Rarity
                      Rainbow Dragon
                      Rainbow Dragon
                      LIGHT 10
                      Rainbow Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 0


                      (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                      SR Rarity
                      Crystal Beacon
                      SR Rarity
                      Crystal Beacon
                      Crystal Beacon
                      Spell Normal
                      Crystal Beacon

                        Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


                        UR Rarity
                        Crystal Bond
                        UR Rarity
                        Crystal Bond
                        Crystal Bond
                        Spell Normal
                        Crystal Bond

                          Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                           Rarity
                          Golden Rule
                           Rarity
                          Golden Rule
                          Golden Rule
                          Spell Equip
                          Golden Rule

                            (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                            SR Rarity
                            Rainbow Bridge
                            SR Rarity
                            Rainbow Bridge
                            Rainbow Bridge
                            Spell Normal
                            Rainbow Bridge

                              Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                              SR Rarity
                              Rainbow Bridge
                              SR Rarity
                              Rainbow Bridge
                              Rainbow Bridge
                              Spell Normal
                              Rainbow Bridge

                                Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                SR Rarity
                                Rainbow Bridge
                                SR Rarity
                                Rainbow Bridge
                                Rainbow Bridge
                                Spell Normal
                                Rainbow Bridge

                                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                  R Rarity
                                  Sky Striker Maneuver - Afterburners!
                                  R Rarity
                                  Sky Striker Maneuver - Afterburners!
                                  Sky Striker Maneuver - Afterburners!
                                  Spell Normal
                                  Sky Striker Maneuver - Afterburners!

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                    SR Rarity
                                    Sky Striker Maneuver - Jamming Waves!
                                    SR Rarity
                                    Sky Striker Maneuver - Jamming Waves!
                                    Sky Striker Maneuver - Jamming Waves!
                                    Spell Normal
                                    Sky Striker Maneuver - Jamming Waves!

                                      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      Sky Striker Mecha - Eagle Booster
                                      Spell Quick
                                      Sky Striker Mecha - Eagle Booster

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        Sky Striker Mobilize - Engage!
                                        Spell Normal
                                        Sky Striker Mobilize - Engage!

                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            SR Rarity
                                            The Melody of Awakening Dragon
                                            SR Rarity
                                            The Melody of Awakening Dragon
                                            The Melody of Awakening Dragon
                                            Spell Normal
                                            The Melody of Awakening Dragon

                                              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                              SR Rarity
                                              The Melody of Awakening Dragon
                                              SR Rarity
                                              The Melody of Awakening Dragon
                                              The Melody of Awakening Dragon
                                              Spell Normal
                                              The Melody of Awakening Dragon

                                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                                SR Rarity
                                                The Melody of Awakening Dragon
                                                SR Rarity
                                                The Melody of Awakening Dragon
                                                The Melody of Awakening Dragon
                                                Spell Normal
                                                The Melody of Awakening Dragon

                                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                                  SR Rarity
                                                  Crystal Conclave
                                                  SR Rarity
                                                  Crystal Conclave
                                                  Crystal Conclave
                                                  Trap Continuous
                                                  Crystal Conclave

                                                    Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                    SR Rarity
                                                    Crystal Raigeki
                                                    SR Rarity
                                                    Crystal Raigeki
                                                    Crystal Raigeki
                                                    Trap Normal
                                                    Crystal Raigeki

                                                      Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                                                       Rarity
                                                      Ultimate Crystal Rainbow Dragon Overdrive
                                                       Rarity
                                                      Ultimate Crystal Rainbow Dragon Overdrive
                                                      Ultimate Crystal Rainbow Dragon Overdrive
                                                      LIGHT 12
                                                      Ultimate Crystal Rainbow Dragon Overdrive
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 0


                                                      1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                                      UR Rarity
                                                      Decode Talker
                                                      UR Rarity
                                                      Decode Talker
                                                      Decode Talker
                                                      DARK
                                                      Decode Talker
                                                      • ATK:

                                                      • 2300

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                                      UR Rarity
                                                      Firewall Dragon
                                                      UR Rarity
                                                      Firewall Dragon
                                                      Firewall Dragon
                                                      LIGHT
                                                      Firewall Dragon
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                      SR Rarity
                                                      Knightmare Cerberus
                                                      SR Rarity
                                                      Knightmare Cerberus
                                                      Knightmare Cerberus
                                                      EARTH
                                                      Knightmare Cerberus
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

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                                                      Left


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

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                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                       Rarity
                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                       Rarity
                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                      EARTH
                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

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                                                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                      SR Rarity
                                                      Underworld Goddess of the Closed World
                                                      SR Rarity
                                                      Underworld Goddess of the Closed World
                                                      Underworld Goddess of the Closed World
                                                      LIGHT
                                                      Underworld Goddess of the Closed World
                                                      • ATK:

                                                      • 3000

                                                      • LINK-5

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                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                      UR Rarity
                                                      Abyss Dweller
                                                      UR Rarity
                                                      Abyss Dweller
                                                      Abyss Dweller
                                                      WATER
                                                      Abyss Dweller
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1400


                                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.



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